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Posted (edited)

Skoro jak na razie problem z wdrożeniem AcDbSubDMesh idzie opornie to może sporo lepsza technologia

T-Splines byłaby łatwiejsza do wdrożenia.

 

źródło: http://www.tsplines.com/about/technology.html

 

frog-nurbs.jpg

NURBS frog (11625 control points) Courtesy Zygote Media

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frogts.jpg

T-Splines frog (5035 control points)

 

"100% compatibility to NURBS

All T-Splines surfaces are 100% compatible with NURBS and create gap-free, smooth and manufacturable surfaces. T-Splines surfaces can be converted to untrimmed NURBS surfaces, and vice-versa, without any loss or change to the surface shape.

T-Splines provides a far more efficient conversion of designs to NURBS than converting directly from subdivision or polygonal modelers. T-Splines bridges gaps between popular polygonal modeling capabilities and traditional NURBS modeling."

 

duck.jpg

Above: Duck toy model converted from polygons to T-Splines to NURBS

 

 

"The T-Spline technology addresses some important limitations that are inherent in conventional NURBS surfaces. T-Splines are based on solid mathematical principles. An important practical consideration is that T-Splines are forward and backward compatible with NURBS.
--Dr. Rich Riesenfeld, Founder of B-splines in CAD"

 

 

Proszę o wsparcie tej technologii u ZWSOFT - jest sporo lepsza od AcDbSubDMesh,

i ma ogromny przyszłościowy potencjał do zastosowań klasycznych w ZWCAD+,

architektonicznych do ZWCAD ARCHITECTURE lub Mechanical także.

Edited by Martin_S

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