Martin_S Posted February 26, 2015 Report Posted February 26, 2015 (edited) Skoro jak na razie problem z wdrożeniem AcDbSubDMesh idzie opornie to może sporo lepsza technologia T-Splines byłaby łatwiejsza do wdrożenia. źródło: http://www.tsplines.com/about/technology.html NURBS frog (11625 control points) Courtesy Zygote Media ----------------------------------------------------------------------------- T-Splines frog (5035 control points) "100% compatibility to NURBSAll T-Splines surfaces are 100% compatible with NURBS and create gap-free, smooth and manufacturable surfaces. T-Splines surfaces can be converted to untrimmed NURBS surfaces, and vice-versa, without any loss or change to the surface shape.T-Splines provides a far more efficient conversion of designs to NURBS than converting directly from subdivision or polygonal modelers. T-Splines bridges gaps between popular polygonal modeling capabilities and traditional NURBS modeling." Above: Duck toy model converted from polygons to T-Splines to NURBS "The T-Spline technology addresses some important limitations that are inherent in conventional NURBS surfaces. T-Splines are based on solid mathematical principles. An important practical consideration is that T-Splines are forward and backward compatible with NURBS.--Dr. Rich Riesenfeld, Founder of B-splines in CAD" Proszę o wsparcie tej technologii u ZWSOFT - jest sporo lepsza od AcDbSubDMesh, i ma ogromny przyszłościowy potencjał do zastosowań klasycznych w ZWCAD+, architektonicznych do ZWCAD ARCHITECTURE lub Mechanical także. Edited February 27, 2015 by Martin_S Martin_S 1 Quote
Martin_S Posted February 27, 2015 Author Report Posted February 27, 2015 Cytuję Jenny z ZWSOFT: "hi Martin, thank you for the information. There is still rooms for improvement regarding of ZWCAD+ 3D function. We have considered some technologies and your suggestion would be helpful too, our Product Manager will look into it, thank you." źródło: http://www.zwsoft.com/zwcad_forum/thread-3982-1-1.html Quote
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